51Que:Which of the following interface design principles does not allow the user to remain in control of the interaction with a computer?
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a.allow interaction to interruptible |
b.allow interaction to be undoable |
c.hide technical internals from casual users |
d.only provide one defined method for accomplishing a task |
Answer:(d).only provide one defined method for accomplishing a task
52Que:Which of the following interface design principles reduces the user’s memory load?
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a.define intuitive shortcuts |
b.disclose information in a progressive fashion |
c.establish meaningful defaults |
d.all of the above |
Answer:(d).all of the above
53Que:Interface consistency implies that
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a.each application should have its own distinctive look and feel |
b.input mechanisms remain the same throughout the application |
c.visual information is organized according to a design standard |
d.both b and c |
54Que:Which model depicts the image of a system that an end user creates in his or her head?
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a.design model |
b.user model |
c.system model |
d.system perception |
Answer:(d).system perception
55Que:Which model depicts the look and feel of the user interface along with all supporting information?
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a.Implementation model |
b.user model |
c.user’s model |
d.system perception |
Answer:(a).Implementation model
56Que:Which of these framework activities is not normally associated with the user interface design processes?
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a.cost estimation |
b.interface construction |
c.interface validation |
d.user and task analysis |
Answer:(a).cost estimation
57Que:Which approach(es) to user task analysis can be useful in user interface design?
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a.have users indicate their preferences on questionnaires |
b.study existing computer-based solutions |
c.observe users performing tasks manually |
d.both b and c |
58Que:Several common design issues surface for almost every user interface including
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a.adaptive user profiles |
b.error handling resolution of graphics |
c.response time |
d.both b and c |
59Que:User interface development systems typically provide several mechanisms for building interface prototypes including
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a.code generation |
b.input validation |
c.windows handlers |
d.both b and c |
60Que:Usability questionnaires are most meaningful to the interface designers when completed by
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a.customers |
b.experienced programmers |
c.product users |
d.project managers |